Showing posts with label Naughty Dog. Show all posts
Showing posts with label Naughty Dog. Show all posts

Saturday, 10 January 2015

Here We Go.


Here We Go.


It finally feels like things are really kicking off with Uncharted 4. From the recent demo at the Playstation Experience last moth to the bevy of new information coming from Game Informer (Check out this awesome interview with Neil and Bruce), A Thief's End finally feels like it's not an eternity away! 

As for this blog, I've got a lot of stuff in the works, from looking Nate's shady past to speculation on that mysterious brother of his. Stay tuned! 

*All images/screenshots are under the copyright of their respective owner. I do not intend to distribute my blog for profit and will gladly remove any images if asked to.

Undiscovered Adventure

Friday, 11 July 2014

A Thief's End: Would A Playable Elena (or Sully) Work?


Should Drake's Pals Get Some Time In The Limelight?

Here's something I've been thinking about for a while now concerning Uncharted 4: would Naughty Dog give us the chance to play as say, Sully or Elena in A Thief's End? and furthermore, should they? Its a possibility I find exciting, though I'm unsure whether it would fit within the context of the series.

In my time browsing the Uncharted forums, I was actually rather surprised at how many people were suggesting that we have a chapter to two in Uncharted 4 with a playable character besides Nathan Drake. Its an idea that I thought would be largely unpopular, but on the contrary, a considerable number of posts highlighted it as something they would like to see in the new game. This led me to ponder, is it something Naughty Dog would do? and more importantly, would it work in Uncharted?

*A quick note before we start, what started off as a simple discussion has turned into a look at the characters, their motives, relationships and arcs, and the potential plot of A Thief's End. It's a big one, so be prepared! 


Drake's  Story

Before we dive into this discussion, first we need to look at the narrative ark of the series so far. In the past Uncharted games, right from Drake's Fortune to Drake's Deception, we have always played purely as Nathan Drake, at least in the single player campaign (of course I'm not counting the unlock-able player skins in 1 and 2). This choice is effective, because it allows us to see the story through 'Drake's eyes' so to speak. He's the protagonist, so naturally its his journey that we focus on. We've seen him progress from an orphaned teenager with a constructed historical identity to a man who's finally found something better, coming to terms with who he really is.

Going into A Thief's End, we know that he's returning as the lead, not only that, but this adventure has been described as his most personal yet. Given this information one could (understandably) conclude that playing as another character, even for a short part of the game, would be highly unlikely. I would argue against that, however.


We last saw Nate with the two people that mattered most to him; his lifelong friend and mentor and his wife: presumably about to start a far quieter life than he was used to. Nate's retirement from adventuring has been reinforced by recent lines such as "out of the game" and "forced back into the world of thieves". We can thus surmise that between Drake's Deception and A Thief's End, Nate has been embracing a more mundane existence. Unfortunately, it seems that his past has caught up with him. Something has happened that gives him no option but to set out once more to (as has been implied) "save the ones he loves".

So, what am I getting at? this is going to take some explaining, bear with me...

Looking at the current information we have, it seems that Nate was successful in his endeavour of "settling down" with Elena. To me, this would indicate that one of his main character arcs has indeed come to a close; with him overcoming his obsession with the facade he built as a child (symbolised by losing Sir Francis' Ring and replacing it with his wedding band). Not only that, but also (at least to some extent) his fear of commitment, which until now has prevented him from maintaining his relationship with Elena for more than one game (I'm assuming/ hoping they're still together).

Entering this new chapter, I believe (and this is pure guesswork mind you), that all of this clears the way for a story centred even more than before on relationships (that is not to say the others were not). The one between Nate and what appears to be the antagonist (the man narrating the first trailer) will probably be at the forefront, given their implicit history. However, the lengths Nate is willing to go to for Sully, Elena and his other friends (maybe even his child if he has one), will also be explored in depth, and perhaps, the lengths they are willing to go to for him. 

It is this that gives me reason to believe that we may actually get to play as Sully or (especially) Elena, but before I continue with this point, I would like to look at Naughty Dog's most recent (and arguably best) game...


A New Approach

*WARNING! SPOILERS FROM THE LAST OF US FOLLOW!*

Ok, you may be a bit confused as to where I'm going with this argument, but just hang on in there. So far we've established that Uncharted 4 will likely be concentrated on the actions of the characters when pushed to their absolute limits in order to protect one another. This is where I segue into The Last of Us.

Now I admit, I am not the authority on this game, (to my shame) I haven't even played it. However I have, I must confess, watched it played through on youtube (in "movie" form), and seen numerous spoiler casts and story analysis's (I know, I'm a terrible person). The setting and gritty tone of The Last of Us just isn't my kind of thing, though I do sorely regret my descision to ruin the story for myself (we all make mistakes).

There is one big thing in particular that I did take away from my somewhat limited experience of the game, and that's what I'd like to talk about. There are two points in the main campaign (I'm not including the DLC Left Behind), where you deviate from playing Joel. The first is with his daughter, Sarah, and the second, with Ellie. Both of these occasions help to establish or invigorate the player's connection with each character respectively; and when you do return to Joel's perspective you feel more of a responsibility towards them, and an increased concern about what happens to them.

Of course, I have come to this conclusion through indirect means: player reactions, developer documentaries, interviews and so forth, not first hand. Nevertheless, I can appreciate the effect it had on the narrative and how it benefited the player's investment in the story. So, would this approach work in a similar way if it was applied in Uncharted?  


How Could It Work?

To answer this question, we have to look at the characters, their relationships, and the overall plot of the next installment in the series. Let's assume that if we play as anyone it will be either Sully or Elena (I'm not focusing on the rumoured "past flashbacks" theory, where you could play as Sir Francis, Henry Every etc.). Would seeing things from their point of view make sense? particularly given the premise of the new game and all of the implications it has?

*From this point onwards, we're crossing into the realm of utter speculation, so keep that in mind. I'll also be making infequent references to The Last of Us: we're not out of SPOILER territory yet (I'll indicate these by an S*). 


In order to fully determine whether the concept of playing either character is appropriate, we'd need to know the storyline of the game. Unfortunately, we currently have little more than a couple of teaser trailers, a cryptic description and some comments from Naughty Dog; but that's enough to form some idea of what could happen in A Thief's End.

I've harped on about this notion enough already, but I (and many others) believe that the supposed villain in this game is exacting his revenge on Nate by targeting those close to him. It doesn't seem to be Sully; after all he's the one whose help Nate is seeking in the most recent teaser, so one could fairly deduce that Elena is the one in trouble, if anyone. However, the official summary hints that she's not the only one: "what he's willing to sacrifice to save the ones he loves". Due to the lack of context we can't really say if this means someone else is in jeopardy (their child for instance?), or if at some point Nate will have to make a decision that will determine the fate of what could be any of his friends, but I digress. 

Assuming that Sully will be accompanying Nate throughout this adventure, playing as him would be rather redundant. This is where we get to Elena. As I just mentioned (again this is based on conjecture), the evidence insinuates that she may (at least partly) be the object of Nate's expedition ("with the stakes much more personal").  So, lets delve into the theoretical scenario where she's being held captive by our bad guy. Note that this is not the only possibility, but I'd like to use as example here.

*Just wanted to add a little edit here. Upon further discussion, it seems less likely that Elena is in danger, at least to begin with. Some people have rightly pointed out that Sully would not be as reluctant as he appears in the trailer, if Elena was indeed the one being harmed. However, I think it still presents a valid illustration of where a playable Elena could be effective. 


Playing As Elena

If, and this is a big if, saving Elena is the goal, then there are a few problems that Naughty Dog will have to address. Firstly, they'd need to build a connection between her and the player; otherwise it will be difficult to sympathise with Nate throughout the story. Of course, if you've played the other games this should have already have been founded. Though considering that Naughty Dog have said that you don't have to have experienced the past Uncharted's to enjoy this one, they need to give us a reason to care.

Secondly, what the hell will Elena be doing while she is held prisoner? I think it would be a doing her a massive disservice if she was merely the damsel in distress. The whole "rescuing the girl" thing has become a bit of a video game trope, one that Naughty Dog would surely avoid, especially considering their history of challenging such expectations. Besides, she is far too independant (her plan to rescue Sully on her own in Uncharted 3 comes to mind) and, in my humble opinion, too strong and complex a character to delegate to the position of "Nathan Drake's captured wife". 

Though there are a number of possible solutions, I believe that playing Elena for a segment of the game is one that woulld tackle both of these issues. We would see her situation, see what she's doing about it, and have an interest in what happens to her as a result. Then when we do return to Nate, our motivation would allign with his: we'd want to get Elena out of there. 

My point can be aptly summarised by All Things Uncharted, with whom I was discussing this theory: 

"If she's playable, she has power. She becomes subject again, rather than object"

S * Ellie was given agency in her position in The Last of Us; and it worked to not only grow her as a character, but help the player feel the same obligation to help and protect her as Joel. I understand that Elena is a very different character in a very different game, but the base logic behind making someone else playable to progress the story is the same *.   


Other Advantages

There are additional benefits besides character progression when it comes to playing as someone else, and they can be summed up in one word: variety. A change in pace, in gameplay and maybe even in tone, it can really bring something new and different to the game.

The closest example I can think of in the Uncharted series are the young Nate chapters in 3. Whilst still the same person, playing as a teenager isn't the same as playing as a grown man. Nolan North explains the gameplay changes Naughty Dog had to make in Drake's Journal:

"Cartagena was a challenge for the team because they couldn't leverage some of the core mechanics of the game. Specifically, they couldn't have a 14-year-old Drake running around Columbia beating up people and firing a gun! They had to come up with some things that are a little different" 

Case in point, due to the limitations and strengths of the individual, the way the game played was different whilst still feeling familiar. S* Again this was especially relevant in The Last of Us: Ellie can't handle herself like Joel, she can't use brute force to take down enemies, and so must rely much more on stealth, avoidance, and taking people out from a distance.* 

I feel that something similar could apply to Elena. Yes she's a grown woman, but all the same I can't see her monkey-climbing up walls or snapping guys necks like Nate (though she's still proficient in traversal and combat). We would be forced to approach things a little differently; perhaps Elena would be more effective at sneaking past enemies undetected than her other half, and maybe she could have a few unique abilities of her own, further adding something new to the experience (I'd love to hear your ideas by the way!).

The reason I'd put less of an emphasis on Sully here is that in terms of skill set he largely resembles Nate, after all he's the one who probably taught him what he knows. He would also be limited by his increasing age, what with him pushing 70. Though there's no doubt he'll still be able to hold his own in the new game, I'm less sure how it would translate into gameplay. I'll admit it though, it would be awesome to play as Sully, I can just imagine having a 'press L2 to smoke cigar' prompt.


The Element 0f Surprise

I think this is what I find most exciting about this prospect: it would be a surprise. Despite theorising about this so much, it would still come as a complete shock to me if we suddenly transitioned from Nate to Elena, or anyone else for that matter. Just picture it: our protagonist gets knocked out (I'm not sure how, but it does seem to happen to him quite a lot), screen cuts to black, then the camera opens on a certain blonde journalist. A small cutscene plays out and then BAM, we're in control of her (I think I would jump up and down like a child on christmas day). A pretty weak example, but I'm sure Naughty Dog would be more creative. 

S* I've seen people's reaction to being thrust into Sarah/Ellie's shoes without prior warning, and Neil Druckmann, creative director of The Last of Us, has stressed how important it was for it to be a surprise.* Just as no one saw playing as young Nate coming, or Sully "dying" (twice), or Elena, well, having a less than fortunate encounter with a grenade, twists and turns like this can make the story that much more memorable. 


Counter Arguments

I want to make something clear, playing as a character is not the only way to connect to them, and neither is it a guarantee that you will. We can still adore the likes of Sully, Elena and Chloe without ever having played them in the campaign (I'm not counting that jet ski segment in Uncharted 1, by the way) and a persons' fondness for Nate could not have been founded on playing as him alone. Our affection for these characters was established because of stellar writing, dialogue, interaction and game design. It is thanks to moments of drama, humour, tenderness and, most importantly, those simple, subtle details that make them more believable and more human. 

Nor is it the only way to create diversity in a game. Look at the tibetan village chapter in Uncharted 2: we remained as Nate, but things played out very differently. No combat, no climbing, not even any puzzle solving, and yet that short, seemingly pointless section of the game left a big impact, and personally is one of my favourite parts in the whole series. 

I should also add that I don't think it would work if it in anyway undermined or took away from Nate's story. Elena and Sully are fantastic and very important characters, but they aren't the fundamental protagonists, Drake is. Thus it mustn't become their own little detached sub-story, but complement and enrich the overall plot.  


To Conclude

I'm in favour of getting a chance to play as someone else (for a part of the game), for the reasons I've discussed, but it should never, ever be a gimmick. There are an infinite number of ways for Naughty Dog to enhance the narrative and bring something new to Uncharted, and this is just one of them. Story, characters and gameplay should always be the priority, and I know the developer would only ever add something like this if they thought it would fit with their vision for the game. Its entirely possible that they want to keep things just from Nate's perspective, and they have good reason too. 

Would they do it? I have no idea. S* They could implement what they learned from making The Last of Us with Sarah and Ellie (after all, people praised the opportunity to play as them), especially with the leads of the project at the helm of A Thief's End.* There's also that ambiguous comment from Evan Wells and Christophe Balestra, that we will get to "experience Drake and is crew in a new way", but that could mean anything.     

Overall, the game will no doubt be amazing, whether we get to play as anyone else or not. It isn't essential or required in any way. All the same though, I think it would be pretty awesome. 


I've started a poll on this topic (linked below), so let me know your opinion! 


*Just to clarify, I am not an expert on game development or the gaming industry (or The Last of Us for that matter). I get my information from multiple reliable sources, but I may sometimes get things wrong or be inaccurate. If you do spot something such as a piece of information that is inaccurate please let me know and I'll correct myself.  

*All images/screenshots are under the copyright of their respective owner. I do not intend to distribute my blog for profit and will gladly remove any images if asked to.


I Hope You've enjoyed this post, I'm new to blogging and feedback is always appreciated, let me know your opinions :-)


Undiscovered Adventure


Wednesday, 18 June 2014

A Thief's End: Is Someone Going To Die?

Is this the end for one of our favourite characters?

After the excitement brought on by the reveal of Uncharted 4: A Thief's End, thoughts have turned to the possible meaning of the cryptic information we have received thus far. Many are wondering what the implications of having a darker, more emotional and personal Uncharted game will be. 

I have noticed that a key point of discussion surrounding this topic is the prospect of a major character death. Honestly, I can't blame people for seeing it as a strong possibility, the mere title of the game is enough to make one jump to that conclusion. However, I suggest we have a proper look at the evidence. In this article, I will attempt to cover why Drake's next adventure is going to be his most personal yet, and who could be facing their "End" in the upcoming game. I'll warn you, this is going to be a long one.  


A New Direction

Until recently, one of the most talked about matters concerning Naughty Dog's next title was the apparent exodus from the studio. What came as the biggest shock was the departure of Amy Hennig, creative director and writer of the Uncharted series, who was initially confirmed to be working on the forth instalment. This was then followed, to everyone's confusion, by the loss of the game director, Justin Richmond and voice actor Todd Stashwick. Since then, co-presidents Evan Wells and Christophe Balestra have revealed that the Last of Us leads, Neil Druckmann and Bruce Straley have taken over the project. 

I am not here to speculate on what happened internally with the developer; regardless of the events that transpired, this change of leadership is definitely significant. Neil and Bruce are by no means strangers to the world of Uncharted, both having played significant roles in the making of the first and second games. However, their recent experience with the Last of Us will undoubtedly have an effect on A Thief's End. To get to the point, its best said by the two men themselves (check out the full interview):

"We're taking what we learned from Uncharted 2, evolved into the Last of Us, and bringing it back [to Uncharted 4]... Each journey dovetails into the next, so we've taken that chronology, the story lines and the relationships and [evolved them]."  

The Uncharted series is reaching a new stage in it's development. We will likely never fully know what Amy's original vision was; it may have been in keeping with the more lighthearted tone of the previous games (though of course these weren't devoid of emotional moments), or perhaps it was heading in this direction all along. After the hard-hitting, thought provoking themes of their last title, Naughty Dog, Neil and Bruce in particular, seem keen to heighten the emotional stakes for the characters in A Thief's End. But does this necessarily mean we could be saying goodbye to one of them?

Its Personal

Aside from the new personnel heading Drake's next adventure, what else indicates that this new Uncharted will take a slightly different approach to its story from its predecessors? Well, what little concrete information we have received in the form of trailers, interviews and official publications does suggest the sort of journey we are to expect.

Back in November, we were given our first taste of the new game; a short, cryptic teaser. As the camera pans over an old map, we hear the bitter voice of then Uncharted actor Todd Stashwick, speaking of revenge. This trailer has been analysed to death, but in light of subsequent news and reveals, we may have a clearer picture of its meaning. Now that Nathan Drake is officially remaining the protagonist of the series, there is every reason to believe the threatening words are directed at him (though most of us assumed this already). 

So, here's my theory: as many (myself included) have suggested before, the mysterious narrator of the teaser is most likely an old friend or associate (or relative?) of Nate. At some point, 15 years before A Thief's End (presumably), Nate apparently 'left him', in what circumstances we do not know. Back in the present said man has returned, intent on tearing Nate's life apart. Using what we've learned since from both the E3 reveal trailer and the official game description, we can add more pieces to the puzzle. Nathan is "forced out of retirement" (from adventuring, he's not that old!) and back into "the game" (the "world of thieves").

Now back onto what you're reading this for, why on earth should any of this mean that somebody will die? Consider these words from the Naughty Dog website summarising the plot:

"It's [Nathan Drake's] greatest adventure yet and will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves"

Granted, that could mean anything, but the premise is enough to hint at a huge emotional event occuring in the storyline of Uncharted 4, and what with this possibly being the final game in the series, you could bet on it being a death.

Who?

I've argued why I feel the tone of A Thief's End gives us cause to consider a main character dying as a possibility. But what is perhaps an even more interesting area of speculation is who it could be. Lets go through each of them; who's death is more likley, and what are the potential conequences of loosing them?


Sully

Poor Sullivan, he's allready had two "deaths", it would be really unlucky if it happend a third time. Jokes aside, I definitely wouldn't rule out Drake's old partner in crime as a candidate, though of course there is the glaring problem of retreading old ground. In the first game, Drake's fortune, he was shot in the chest, but was saved by Sir Francis' note book, which was in his breast pocket. In Uncharted 3, it appeared that Sully had been shot in the back (in what was a very convincing scene), but it turned out that Nathan had halucinated the whole thing.

I can't say the first incidence was nearly as emotional as the second (seriously, compare Nate's reactions in each, its actually rather amusing how quickly he recovers from the sudden demise of his dear friend and mentor in Uncharted 1). One can really see how far ther series' storytelling has progressed when Sully is "killed" in the third game: it comes as a complete shock to the player, and most of us genuinely thought he was dead. He wasn't, but the game gave us long enough to experince the horror Nate must have been feeling. People have questioned whether it was wise to let Sully live, I have heard some say that to them it ended up feeling rather cheap. Maybe Naughty Dog should have gone all out; I have a hunch that they may have considered it, but in the end Sully survived to fight another day. 

Now here's a question, what would happen if Victor Sullivan did die in Uncharted 4? It would certainly be sad, but perhaps not as impactful or shocking as it would have been had we not seen it before. It all comes down to execution (pun intended). Sully is still a logical choice: he's the closest thing Nate has to a father, loosing him would be devastating, but maybe not so much that it would make the story flat out depressing (Don't worry I'll elaborate). And besides, I can't help thinking that Nate calling on him for "one last time" in the new trailer was somewat foreboding.  

Elena

I'll admit it, I don't really wan't anyone to die, but of all of the Uncharted crew (excluding Nate), I especially hope it isn't Elena (there's a number of reasons, but we'll get to that). Like Sully, she's no stranger to near-death experiences, after being on the receiving end of a grenade explosion (damn you Harry Flyn!) in Uncharted 2. Again, a lot of us thought she might have been a goner (I'd played Uncharted 3 first, so I knew she wasn't) but in the end she made a full recovery. 

I wasn't aware of this until recently, but Neil Druckman (who co-wrote Among Thieves with Amy Hennig) apparently wanted Elena to be killed off . Obviously, this didn't end up happening in the finished game, but perhaps now he has creative control of Uncharted 4, Neil could have it in for her once more (not that I'm suggesting that Neil has some sort of vendetta against her or anything).

There's another reason Elena is particularly at risk. The actress who plays her, Emily Rose, has a successful TV career with the SyFy show Haven. Filming takes place in Nova Scotia, Canada, on the other side of the continent from Santa Monica, where Naughty Dog are based. This has raised a number of logistical problems in the past when making Uncharted. The following quote from Emily is in Drake's Journal, a book by Nolan North documenting the making of Uncharted 3: Drake's Deception:

"[Having a TV show] takes me out of commission for six months of the year. That could take me out of what [Naughty Dog] could feasibly do with [Uncharted 3]. In fact, I went to Amy [Hennig] and Evan [Wells] and told them if they had to kill [Elena] then I'd be okay with it. I immediately regretted it, but Amy quickly assured me that it wasn't an option"

Naturally, the task of shooting Haven and acting/providing Mo-cap for Uncharted puts a lot of pressure on Emily. Add now that she became a mother last year, and her time is further limited. I'm positive that she will be in Uncharted 4, but never the less, would Emily reconsider Elena's fate?

Nate

The big man himself, would the guys at Naughty Dog really kill gaming's favourite wisecracking fortune hunter? My knee jerk reaction would be a straight up no, but looking at what we've learned so far, I can't say that its beyond the realm of possibility. Perhaps the most obvious indication is the title: A Thief's End. Is Nate the "Thief" and does "End" mean death? Maybe. I recommend an excellent article by All Things Uncharted, which goes in depth on the subject. 

What other facts do we have that hint at his next adventure being his last? Well, as mentioned earlier, the whole "what he's willing to sacrifice" line does have some serious connotations, could Nate "sacrifice" his own life to save Sully or Elena? There's no doubt it would be a very bold move, but one that I don't think would be taken very well. 

Personally, I do take issue with the idea of  Nate dying, and there's a big reason for it... 

The Problem

So, why am I against Nate, or for that matter Elena, getting killed off in Uncharted 4? Honestly, I'm unsure whether it would really work. 

Let me explain; if, as has been suggested, this is the final Uncharted game, then why climax the series on such a tragic note? To me, it just doesn't fit with what Uncharted is; an over the top adventure series. Yes it can be an evolution in storytelling, yes it can up the emotion and the drama, but I for one wouldn't consider killing off the protagonist or his wife something that "people will be comfortable with" if they've played the previous games. 

This argument could really apply to any of the characters, but here's where I see a difference. Sully's death would be tragic; however, if done right I would argue that the story could still maintain a hopeful tone. I don't think that would be possible if we lost Nate or Elena; the story would hit a dead end, and consequently, the whole adventure would close feeling rather hollow.

Don't get me wrong, I love Sully, and I'd hate it if he did die, though in many ways I believe that Nate could push through his pain and recover (hell he did that in the first game easily enough, not that I'd wan't him to just shrug it off again). Elena on the other hand, I don't know. To me she represents his future (especially if she is with child, if rumours are to be believed), l can't imagine him gong back to his witty, adventurous self after losing her.

Obviously, this is purely my own opinion, and if any one could do it effectively, its Naughty Dog. I just don't feel that ending Nate or Elena's life is the conclusion to Uncharted many people would want. 


*Feel free to argue against me though, I'd love to hear your thoughts!


Other Possibilities

How many words in and I haven't even mentioned Chloe Frazer! Whilst the big 3 (Nate, Sully and Elena) will definitely make an appearance, there's no  guarantee that we'll see Chloe in A Thief's End. She is however a fan favourite, not to mention that her absence in Uncharted's last instalment would assuredly be noticed.  

Naughty Dog may bring her back, but only if its isn't superfluous and serves the plot, they'd need a good reason to do so (same goes for Charlie Cutter). If that reason was significant enough, then she could well die (I know, this is such a cheery topic). Is it likely though? hmmm, I'm not sure. Chloe is a main character in her own right, and her death would be poignant, perhaps she even is the "Thief"in the title? We're entering the territory of pure conjecture here.  

Now there's one more possibility (other than another minor character dying, RIP cameraman Jeff), what if its the mysterious man in the trailer who will have a dramatic death? All evidence says he's the antagonist, and antagonists usually die in Uncharted, but I have a feeling that he will be so much more than a villain. 

Maybe he and Nate were once close friends, or (in what would be a shocking twist) it may be revealed that he is in fact Nate's Father. Either way he could have a deeply emotional end (this is particularly true with the latter), perhaps with a scene of redemption in his final moments (or in the case of him being the father, apologising for abandoning Nathan when he was young). I don't think its a potential scenario we can overlook. 

To Conclude

I've led you down the perilous road of guesswork and speculation; we've looked at what we know so far, and what it all means for the characters we love. Is this really the end for one of them? well, despite all I've said, we just don't know. Someone could die, no one could die, It could be Nate, it could be the villain, there is no "surefire" way to be certain. 

Right now the only people who know the answers are working away at what promises to be a phenomenal game (no matter what happens), and a fitting end to an incredible series...



...if it is the end, that is.


*Just to clarify, I am not an expert on game development or the gaming industry. I get my information from multiple reliable sources, but I may sometimes get things wrong or be inaccurate. If you do spot something such as a piece of information that is inaccurate please let me know and I'll correct myself.  

*All images/screenshots are under the copyright of their respective owner. I do not intend to distribute my blog for profit and will gladly remove any images if asked to.


I Hope You've enjoyed this post, I'm new to blogging and feedback is always appreciated, let me know your opinions :-)


Undiscovered Adventure

Tuesday, 10 June 2014

A Thief's End: Initial Thoughts


One Last Time.

After months of anticipation, speculation and uncertainty, Naughty Dog finally introduced us to the next game in the Uncharted series at this years E3. Uncharted 4: A Thief's End looks to be Nathan Drake's most challenging adventure yet. 

Its the end of the Sony Playstation press conference: the lights dim, the Naughty Dog logo appears, and then, we're met with our hero. lying with his face in the sand, the level of detail on Nathan Drake's face is remarkable. Every pore, every hair is visible, grains of sand cling to his face, and  wrinkles can be seen under his eyes. Naughty Dog are already known for pushing the graphical capabilities of the Playstation 3, and this trailer (captured in engine on Playstation 4) demonstrates just what this studio is capable of on next-gen hardware. 

Nathan drake has aged since we last saw him, though perhaps not as much as people are claiming. Traditionally, Nate's timeline has run in parallel with the release of each game; with the two year gap between Uncharted one, two and three. In Drake's Deception (released in 2011) it was revealed that he was 34 or 35 years old, making him around 38 or 39 during the time Uncharted 4 is due to be released, in 2015.

Back In The Game

Regardless of exactly how much time has passed, it becomes apparent that Nate has been out of action for a while. Over the visuals we hear a conversation between him and his close friend and mentor, Victor Sullivan. From their dialogue, it appears that Nate is asking Sully to help him with something, what exactly is not revealed. Sully seems reluctant to agree to the proposal, claiming that Nate has been "out of the game" for a long time. 

We can only guess, but after the ending of Uncharted 3, there's an implication that Nathan essentially gave up his treasure hunting lifestyle to 'settle down' with his wife Elena (he "found something better"). In fact, the official description of Uncharted 4 seems to support this theory:

"Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves."

This, in addition to the first teaser trailer released back in November, indicates that someone is returning from Nate's sketchy past to turn his life upside down. With revenge as his goal, this villain could be targeting everything (and everyone) dear to him.    



The Thief's Story

What does this mean for Drake and his crew? well, whatever happens, this story is going to be a personal one. It's clear that the tone of A Thief's End will be much darker than the lighthearted adventures we're used to, and that's by no means a bad thing. The studio has learned a lot about emotional, meaningful storytelling from making The Last of Us, and it seems that they are eager to use those skills in the new Uncharted (especially as the leads of the game have taken over on this project).    

Does this mean a super gritty, bleak, M-rated Uncharted? of course not. Naughty Dog are well aware that the two IP's are very different, with Co President Evan Wells stating that Uncharted 4 will be an "evolution people will be comfortable with", and not a massive departure from what we know and love. We can still expect humour, we can still expect witty dialogue and crazy over the top set pieces.   

That being said, there is definitely a sense that this game is going to pack an emotional punch. Could someone die? well, the title is enough to make you think that, it may well be the case that this is "Nathan Drake's End". That's something I'll discuss in detail in a future post. 


The Reward Of Our Deeds 

As Nate ominously walks off into the dark jungle gun in hand, with the camera panning over the menacing view of skeletons suspended in gibbets (I had to google it) I had one thought going through my head:


 I CANNOT WAIT TO PLAY THIS GAME!


That trailer may have been short and sweet, but it sure as hell made me want more, and when this game finally ships next year, we can expect a true masterpiece. 



*Just to clarify, I am not an expert on game development or the gaming industry. I get my information from multiple reliable sources, but I may sometimes get things wrong or be inaccurate. If you do spot something such as a piece of information that is inaccurate please let me know and I'll correct myself.  

*All images/screenshots are under the copyright of their respective owner. I do not intend to distribute my blog for profit and will gladly remove any images if asked to.



I Hope You've enjoyed this post, I'm new to blogging and feedback is always appreciated :-)


Undiscovered Adventure

Friday, 30 August 2013

Uncharted 4: What I'd like to see



How can Naughty Dog make Uncharted 4 the best game in the Series?


As I mentioned in one of my previous posts, Uncharted 4 is a strong possibility for Naughty Dog's new game (check the post out here). If Uncharted really is coming to PS4 for its fourth instalment, there are a number of improvements I'd personally like to see from the previous games.

Given the developer's impressive track record, it will be hard for Naughty Dog to top games that have already received wide critical acclaim. The pressure has been further increased following the release of The Last of Us; which has received countless 10/10 scores and is being called one of the best games of the generation. Needless to say Naughty Dog have got their work cut out.


So here's the list of the things  that I think will make Uncharted 4 the best 
Uncharted game yet:


*WARNING this list is pretty long, I didn't realise how much I'd written! 

*This is also purely my own opinion, I'm not saying this is what Naughty Dog have to do.


Naughty dog need to get used to the PS4


This is where some of my greatest fears for Uncharted 4 lie. Making a new game on a brand new console must be daunting, especially a console that is largely different from it's predecessor. Yes the vast increase in graphical power and memory must be welcome, but getting used to developing on the  PS4 as quickly as possible is essential if Naughty Dog's new game (maybe Uncharted 4) is to work well on the new console. 

Naughty Dog themselves said the prospect of making games for Playstation 4 is 'terrifying'. This is probably because they had such a difficult transition from the PS2 to PS3; the fact that they had to make a completely new engine for Uncharted: Drake's Fortune probably didn't help. Luckily Naughty Dog have said they are using the same engine for PS4, so they won't have to worry about making an entirely new one, which will really help in the move to next gen. 






Improved Graphics/Visuals


Carrying on from my previous point. The improved specs of the PS4 means Naughty Dog's games will look even better (and they looked pretty darn amazing on the PS3). On their website, the developer have listed a vacancy for a character artist who will need to make 'million poly models game ready' which is way more than the 30,000 polygons used in Uncharted 3's character models. I can imagine next-gen Drake looking pretty incredible. And it won't just be the characters that look better; the environments, particle effects, and game world as a whole are guaranteed to look visually stunning. 

*As a note, it took several years for ND to unlock the true graphical potential of the PS3, so the jump may not necessarily be mind-blowingly huge, but looking at some of the launch games for PS4 I have a feeling it will still look amazing.





The Story 


The story is one of the main reasons I love Uncharted so much, and Naughty Dog (Amy Hennig in particular, if she writes the new Uncharted, which I really hope) needs to pull out all the stops for the story of Uncharted 4. Many people found the Uncharted 3: Drake's Deception a little disappointing (Personally I don't feel that way, but U3 was the first Uncharted I played), at least compared to Uncharted 2: Among Thieves, and the story was one of the main reasons for this. So how can Drake's next story be his best?.






A strong overall plot (the goal/treasure)

Now this was seen as a weak aspect of Uncharted 3's story; what exactly were Marlow and Talbot up to? What were they going to do with that big brass vessel? How could Talbot disappear so easily? Tell me if I'm wrong but I don't think we were ever told the answers. Of course, you don't really need to read into these sort of things with an adventure like Uncharted; just as you wouldn't with something similar like Indiana Jones, but I'll admit it I was a little bit lost towards the end of the Game.

In Uncharted 4 it would be good If the focus was on something other than a lost city; I came across the idea of a rival treasure hunter, someone Nate would have to beat, or maybe something more personal? involving Nate's past? Whatever it is, It needs to be different from the previous titles. 






More Nate and Elena 

Just as the focus in Uncharted 3 was on Nate and Sully's relationship, I think one of the main story arcs in the next game should be one between Nate and Elena. Elena wasn't in very much of Uncharted 3, although there were some very touching scenes between the two; for example the one in Elena's apartment in Yemen (pictured at the top). I think we can safely say as of the end of Drake's Deception that they are now together for good (I won't be too impressed if they have broken up yet again), so now is the perfect opportunity to see the relationship continue to grow.

Elena is one of my favourite characters in Uncharted, and I feel that she still has a lot to give. I've been hearing rumours floating around of a pregnant Elena (after all her actress Emily Rose recently had a baby), but personally I think if thats true it shouldn't come up until the end of the game (Maybe as a thing to end on).

Which brings me on to the main problem with having more Elena in Uncharted 4. Actress Emily Rose has a successful TV career with the show Haven, in addition to having a child earlier this year chances are she isn't going to have all that much time to work on a new Uncharted game. If that is the case, fingers crossed she will have at least a small role in Uncharted 4; after all, its not really Uncharted with out the main 3 (Drake, Sully and Elena).        





       

More of the characters interacting


One of the things I absolutely loved about Uncharted 2 was the banter and dialogue between Chloe, Drake and Elena; which is one of the things I really missed in the sequel. You had Charlie and Chloe with Drake and Sully at the beginning of the game, and a few Chapters with Elena later on. It would be nice if there could be at least part of the game when they are all one big team. It would be interesting to see how Chloe and Elena's relationship is since the events of Among thieves as well.






Dialogue


The dialogue in Uncharted is already brilliant, so more banter and more great one-liners from Nate would be great. There's not really much more to say on the matter. 






A good villain


A strong antagonist is key in the new game; someone who is a real threat to Nate and his pals. I don't have many ideas for this one; only the rival treasure hunter idea I mentioned earlier (Nate's equal and opposite). It would be great if they were different from the others, I'd even like to see someone crop up from Drake's past. 






Locations


Drake's fortune was set on a jungle covered island, Among Thieves had the snows of Tibet, and Drake's Deception was focused on the Rub' al Khali desert; so where will Uncharted 4 be centred around? That's entirely Naughty Dog's call, but the locations have to be different from the previous games; in my opinion somewhere like the African plains or China would be great, and maybe an ancient city like Rome, or the Pyramids of Egypt. Safe to say they're pretty spoiled for choice. 

There also needs to be a good flow/transition between locations as well; like there was in Uncharted 2. Don't get me wrong, I love the globetrotting, and its nice to have variety, but the places need to be linked in a way that makes sense.       






More Incredible set pieces 


You've got to admit it, whatever you thought of the third game, Uncharted 3 had some amazing moments. The sinking cruise ship, the burning chateau, the trek through the desert, the plane crash, the list goes on. These crazy cinematic events really make Uncharted something special, and the fourth game should be no exception. That being said, we've had planes, trains, and boats (all of which ended up being completely destroyed by Drake), so what now? a submarine? 

Jokes aside, an underwater level might be good,  Nate could be exploring a sunken ship maybe, it would add a nice new bit of gameplay. At the end of the day though, I trust Naughty Dog to give us something fantastic, that will have our jaws dropping and our heart's racing.  






Different gameplay elements


Uncharted consists of 3 main gameplay elements; climbing, puzzle-solving and combat (be that melee or shooting). But there have been a few times throughout the games when that formula has been tweaked or added too; for example the jet ski segment in Drake's Fortune, or the horse riding in the  third game (which I absolutely loved!). It would be great if these sorts of things could be included in Uncharted 4, maybe the underwater diving level I mentioned? And Naughty Dog, I would love more horse riding (The Last of Us style maybe?).  








Puzzles


The same as before really when it comes to the puzzles. I love exploring old tombs and ancient ruins in Uncharted, and Naughty Dog have already done a stellar job with the puzzle solving in my opinion. I'd just like to see more of them really, and maybe a couple of really clever ones that require you to think out of the box.






Combat (more stealth and melee combat)


As far as combat goes I would love more stealth combat. In Uncharted 2 and Uncharted 3 (3 especially) it was great sneaking around and picking off enemies one by one. I hope they further improve those mechanics in Uncharted 4, the same with the melee combat, so that being the sneaky type is a viable alternative to running in and gunning. What would be even better is if you could manage some entire levels just by sneaking; it would add more choice when going through the game and help with replay value.

With regards to the shooting there isn't a whole lot I would want to change, maybe just a realistic difficulty mode that make the enemies far less bullet spongy whilst at the same time reducing the number of hits Nate can take substantially.  






More of those quiet moments


Remember the Tibetan village chapter in Among Thieves? a chapter dedicated purely to wondering around, chasing chickens, petting yaks, trying to communicate unsuccessfully with the villagers and attempting to teach two little children how to play football/soccer. Simple moments like these make for a nice change in pace in a game where most of the time there is someone shooting at you. It would be great to see this sort of thing in Uncharted 4 too.    






Something unexpected 


Now this is something Naughty Dog will have to figure out, but if they could surprise us with something completely unexpected (a'la the young Drake chapters); for example a brand new gameplay element (as I mentioned above), a chapter or two playing a different character (cough' Elena cough'), or even a dramatic plot twist (again involving Nate's past maybe?) it would really make the Fourth game stand out (here's hoping they include all of these things).

Just as a side note, please don't kill anyone off, Naughty dog, at least not any of the main 3 (after all Sully has already 'died' twice).   






The ending


I can't be all that specific with regards to the ending; that will depend on the story. But if this really is the very last Uncharted game, it needs to finish in a way that is both satisfying and perhaps emotional too (in a good way). It needs to be wrapped up nicely with no loose ends.
   





Multiplayer


I'll confess, I haven't played all that much of the multiplayer in the Uncharted games; having bought the third game nearly a year after everyone else I couldn't last five seconds in a match against players who were all level 50+. So of course a lot of people will have more to say about the multiplayer than me. But I did really enjoy playing the Co-Op adventure levels. If that could be further expanded with an original story of its own (rather than just being a heavily tweaked version on the single player campaign), that would be great.

Having said that, a whole separate storyline would take a lot of work; and I would rather Naughty Dog focused on making a great single player story than trying to make a good Co-Op adventure. However, I've heard people talking about having the Co-Op incorporated into the the main campaign; which is an interesting idea, but how easy that would be to actually implement I don't know.   




Overall 


If there's one thing Uncharted 4 needs to be, it's different, whilst at the same time still feeling like an Uncharted game. The last thing we want is Uncharted getting stale. Naughty dog need to blow us away with great visuals, a compelling story, good dialogue, improved and expanded gameplay, stand-out cinematic moments, some dramatic and quiet scenes and something that will both surprise and exite (or shock) us. To pull off such a game is no mean feat, but if anyone can do it, its Naughty Dog.  

*And if they really are making Uncharted 4, I sincerely hope they take their time, so they can make it the best they possibly can. 

Overall, I just want the fourth and possibly final Uncharted to be the very best in the franchise. All of the games are incredible, arguably some of the best video games out there, and all deserve a place in this generation's hall of fame. But as far as Uncharted 4 goes, let's hope it will be yet another of Naughty Dog's masterpieces. 


Let me know what you'd like to see in Uncharted 4 in the comments! :-)



*Just to clarify, I am not an expert on game development or the gaming industry. I get my information from multiple reliable sources, but I may sometimes get things wrong or be inaccurate. If you do spot something such as a piece of information that is inaccurate please let me know and I'll correct myself.  

*All images/screenshots are under the copyright of their respective owner. I do not intend to distribute my blog for profit and will gladly remove any images if asked to.


I Hope You've enjoyed this post, I'm new to blogging and feedback is always appreciated :-)

Undiscovered Adventure